fix: per-player phase state so 2nd player can still play after 1st played
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@@ -69,12 +69,11 @@ io.on('connection', (socket) => {
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return
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}
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// Informer tous que quelqu'un a joué (sans révéler la carte)
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io.to(roomId).emit('game-state', {
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players: room.getPlayersInfo(),
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currentTurn: room.currentTurn,
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maxTurns: room.maxTurns,
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phase: room.phase
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// Envoyer à chaque joueur son état personnalisé :
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// - celui qui vient de jouer reçoit phase='waiting'
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// - les autres restent en phase='selecting'
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room.players.forEach(player => {
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io.to(player.socketId).emit('game-state', room.getStateFor(player.socketId))
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})
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// Tous les joueurs ont joué → résolution automatique
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