feat: card portrait images loaded from public/cards/

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kevin.lhereec committed 2026-08-17 14:11:20 +02:00
1 parent b46cb707cd
commit 60b545c42d
14 files changed
+95 -75

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@@ -1,29 +1,45 @@
import Phaser from 'phaser'
// Correspondance id personnage → fichier image
const CARD_IMAGES = [
{ id: 'queen', file: 'reine.png' },
{ id: 'prince', file: 'prince.png' },
{ id: 'butcher', file: 'boucher.png' },
{ id: 'doctor', file: 'medecin.png' },
{ id: 'apothecary', file: 'apoticaire.png'},
{ id: 'jester', file: 'fou_du_roi.png'},
{ id: 'assassin', file: 'assassin.png' },
{ id: 'peasant', file: 'paysan.png' },
{ id: 'executioner', file: 'bourreau.png' },
{ id: 'knight', file: 'chevalier.png' },
{ id: 'merchant', file: 'marchand.png' },
{ id: 'bishop', file: 'eveque.png' }
]
export class BootScene extends Phaser.Scene {
constructor() {
super('BootScene')
}
preload() {
// Créer des textures procédurales pour les cartes
const graphics = this.add.graphics()
// Charger les images des 12 personnages
CARD_IMAGES.forEach(({ id, file }) => {
this.load.image(`card-${id}`, `/cards/${file}`)
})
// Fond de carte
graphics.fillStyle(0x2a1500)
graphics.fillRoundedRect(0, 0, 120, 180, 10)
graphics.lineStyle(2, 0xd4a732)
graphics.strokeRoundedRect(0, 0, 120, 180, 10)
graphics.generateTexture('card-back', 120, 180)
graphics.clear()
// Barre de chargement simple
const { width, height } = this.scale
const bar = this.add.graphics()
// Carte face
graphics.fillStyle(0x3a2010)
graphics.fillRoundedRect(0, 0, 120, 180, 10)
graphics.lineStyle(2, 0xd4a732)
graphics.strokeRoundedRect(0, 0, 120, 180, 10)
graphics.generateTexture('card-front', 120, 180)
graphics.destroy()
this.load.on('progress', (v) => {
bar.clear()
bar.fillStyle(0x1a0a00)
bar.fillRect(width / 2 - 150, height / 2 - 10, 300, 20)
bar.fillStyle(0xd4a732)
bar.fillRect(width / 2 - 150, height / 2 - 10, 300 * v, 20)
})
this.load.on('complete', () => bar.destroy())
}
create() {